Maintaining your rule is about making sure other parties’ loyalty stays at a reasonable level. There are various political actions available to help achieve or maintain this, most of which incur a financial or political cost, or both. The political cost is always a loss of support from a few individuals in the patrician class, which in turn immediately affects your party’s share of influence. However, these actions can affect influence levels in the long term; if attempts to manipulate gravitas are successful, there will be favorable changes over successive turns.
Clicking on a character’s portrait on the Faction Summary tab to carry out these actions, the costs of which are displayed on their respective tooltips. Not all characters can be targeted with all actions; only valid actions will be displayed for each of them. The possible actions are as follows:
Secure Promotion
Promotions can be secured for members of all parties, both your ruling party and others. The effects of a promotion are not entirely political, as a character given higher office will see an immediate boost to gravitas. If that character is not part of the ruling party, then promoting them will lead to an increase in his party’s loyalty. Such promotions also bestow special Cursus Honorum traits, which also have their own effects. This action can be carried out multiple times (up to a maximum level) if the target character is the right age and rank for each successive promotion. At the first level, the cost is the support of a few patricians. With each promotion thereafter, there is an ascending financial cost in addition to the loss of support.
Embezzle Funds
Embezzle funds can be used by any ruling party member to supplement the treasury at the cost of their influence and the loyalty of other parties. Although risky, making an important character act dishonestly can be a useful way to bolster your war chest. Note that attempts to embezzle funds are not always successful, but you will lose other parties’ loyalty nonetheless.
Administrator
You can send a statesman to help with the administration of a particular province to increase its public order. This action can be used on a member of any party that is not a general or admiral. That character will gain gravitas, signifying their importance to the people of the province. If you send a statesman of the ruling party, you will be considered greedy by other parties, causing their loyalty to decline. However, if a member of another party is sent, their loyalty will improve.
Organise Feast
A statesman can be sent to organise a feast, increasing the food supply for that province. Generals and admirals are not viable characters for this action, but any other member of your or another party can be selected. If you send a statesman of the ruling party to provide help for the masses, other parties will take offense that they had not been given this task, leading to a drop in their loyalty. However, if a member of another party is sent to aid the province, that party’s loyalty will rise.
Bribe
Bribery has the simple effect of moving a character between an opposition party and your own, at a financial and a political cost. It is useful to decrease the opposition’s gravitas and increase your own in order to restore the political balance. If successful, the bribed character loses gravitas when he moves. The financial cost is also greater for high-gravitas characters. This action can only be used in a republic or empire government type.
Adopt
This action is essentially the same as above, but can only be used in a monarchy government type. The target does not lose gravitas when he moves over to your party. Note that party leaders cannot be adopted or bribed.
Secure Loyalty
The most straightforward way to increase an untrustworthy party’s loyalty is a financial gift, spending some of your war chest to ensure they remain ardent about your rule. This action is not used on a member of a party but instead on the opposing party itself. The amount required is fairly low for an insignificant party, but the more influence they have obtained, the more their devotion will cost you. Be prepared to use the treasury if you wish to avoid a secession. This action can be used in union/league or empire government type.
Provoke
If there is no way to avoid conflict with an opposing party, it may be prudent to incite their ire prematurely, before they can gain enough influence to become a serious threat. In this case, you can use this action on a party for a chance to force them into secession. This provocation has a significant chance to turn a small rebellion into a factionwide civil war, so be prepared when you rouse the anger of your political rivals. The action has a cost in gold, which becomes larger as your imperium grows, and can only be used in a hereditary monarchy or an empire government type.
Purge
When a rival party is deemed too prominent, you can opt to forcibly remove their followers from your state. This will reduce their influence across the provinces, but will also cause a great drop in loyalty for all parties, who will see you as a harsh dictator. The higher your faction’s imperium is, the more this expulsion will drain your treasury.
Diplomat
Sending a statesman to another faction as a diplomat can be used on a member of any party who is not involved in your military effort as an admiral or general. That character travels to a chosen faction to negotiate a beneficial relationship for your state. They will return to the Senate after a few turns of negotiating with the fruits of their labour. If your diplomat exercises the proper finesse and flattery, they may be rewarded with gold, a bonus to your faction or even land! However, if the mediator handles himself poorly, relations will worsen and he may find his life is forfeit.